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Technology in the Classroom for the 21st Century Learner Technology has affected society and its surroundings in a number of ways. In many societies, technology has helped develop more advanced economies and has allowed the rise of a leisure class. Many technological processes produce unwanted by-products, known as pollution, and deplete natural resources, to the detriment of the Earth and its environment. Various implementations of technology influence the values of a society and new technology often raises new ethical questions. Examples include the rise of the notion of efficiency in terms of human productivity, a term originally applied only to machines, and the challenge of traditional norms. Modern day technologies promote confidence and motivation, to the 21st century learner and gives students access to information at ease. By using technology the classroom is interactive and exciting. This encourages the students to become Self regulated learners and take responsibility for their own learning. They are also kept interested as they are able to self asses their learning, which enables them to understand their learning at the same time and reflect task comprehension. Unfortunately the biggest negative for the 21st century learner is cyber bullying. Cyber bullying is a great concern for teachers, however greater for parents and students as cyber bullying has resulted in many teenage suicides. There is also an enormous amount of pressure for students and families to be able to afford the latest technology. Technology can be viewed as a social enhancer as it allows communication from the comfort of one’s home. Communication gateways have been opened and there are many positives associated with the ease of communicating with peers. Top 10 tips for using technology in the 21st Century Classroom 1) Streaming Video YouTube is a video-sharing website on which users can upload, share, and view videos created. You tube uses Adobe Flash Video technology to display a wide variety of user-generated video content, including movie clips, TV clips, and music videos, as well as amateur content such as video blogging and short original videos 2) Music ITunes was introduced by Apple Inc. on January 9, 2001. ITunes is a proprietary digital media player application, used for playing and organizing digital music and video files. The application is also an interface to manage the contents on Apple's iPod and iPhone lines, as well as the iPad. iTunes can connect to the iTunes Store via the Internet to purchase and download music, music videos, television shows, iPod games, audiobooks, eBooks, podcasts, feature length films and movie rentals, and ringtones . Most things you download from the iTunes Store have to be bought. However, you can directly download podcasts to your computer from the iTunes Store, free of any charge. 3) Conferencing Tools Web conferencing is used to conduct live conversations via the Internet. It allows students to work as a team even whilst at home. Each participant sits at his or her own computer and is connected to other students via the internet. This can be either a downloaded application on each of the student’s computer or a web-based application where the attendees access the meeting by clicking on a link distributed by e-mail (meeting invitation) to enter the conference. Skype is a video conferencing tool owned by eBay and is popular within Australia. It is considered easy to use and being free is a definite attraction for users.
4) Create Interactive Exercisers Game Maker (often abbreviated to GM) is a Windows and Mac IDE originally developed by Mark Overmars in the Delphi programming language. Game Maker allows users to easily develop computer games without the requirement of prior computer programming experience, while allowing advanced users to create complex applications with its built-in scripting language. 5) Interactive Whiteboard In 1997 Geaghan Bernard, Atwood Stephen, and Sprague James invented the Electronic Whiteboard with multifunctional user interface (Interactive Whiteboard). The Interactive Whiteboard which can be used in many roles plays an integral role in 21st Century Learning. The interactive Whiteboard is not about the presentation, it’s about engaging the student. Using Interactive whiteboard enables teachers to build an interactive
lesson for teachers and students. It can combine data, sound and figures. It
has the advantage of a new way in which we teach the students and improve
efficiency. An interactive lesson creates a relaxed and happy environment. The
interactive whiteboard enables teachers to engage the students in the lesson
which gives the teacher feedback as to how successful the lesson is going.
6) Create your own Podcast Podcasting began to catch hold with the public in late 2004. A podcast (or non-streamed webcast) is a series of digital media files (either audio or video) that are released episodically and often downloaded through web syndication.
7) Blog Or Wiki Blogs or wikis are usually maintained by an individual with regular entries of commentary, descriptions of events, or other material such as graphics or video. Most are interactive, allowing visitors to leave comments and even message each other via widgets on the blog or wiki and it is this interactivity that distinguishes them from other static websites. 8) Use Social Networks A social network is a social structure made up of individuals (or organizations) called "nodes", which are connected by one or more specific types of interdependency, such as friendship, kinship, common interest, financial exchange, dislike, sexual relationships, or relationships of beliefs, knowledge or prestige. Facebook, Twitter, MSN Messenger, My Space are commonly used between students as a social network. 9) Use internet tools (search engines) A web search engine is designed to search for information on the World Wide Web and FTP servers. The search results are generally presented in a list of results and are often called hits. The information may consist of web pages, images, information and other types of files. 10) Make the most of pupils gadgets Many students now have access to, or own gadgets such as mobile phones, laptops, desktops, iPods etc. Past Resources ![]() |
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